Archives
- 13 Dec IAME 2022 - EMVision Talk - Basic Tech Literacy in EM Is Not Good Enough
- 28 Nov Blending Medium in Introductory Game Design Courses with Steve Jackson Games' FRAG
- 24 Jun Modes of Existence - Chapter 6 - Defects
- 23 Jun Modes of Existence - Chapter 5 - Impediments
- 21 Jun Modes of Existence - Chapter 4
- 30 May Modes of Existence - Chapter 3
- 05 May Modes of Existence - How Methods Afford for Learning
- 20 Apr Modes of Existence Chapter 2 - What Documents Matter
- 14 Apr Modes of Existence Chapter 1 - Defining Charisma as an Object of Inquiry
- 09 Apr Resilient Computing - Expanding Use Scenarios to Catastrophic Events
- 24 Jan Emergency Management in the Age of Destruction or the Consequences of Not Treating Politics as an Essential Part of Mitigation
- 03 Dec 3 Tenets on the Integration of Information Technology with Emergency Management
- 01 Dec Tech in Emergency Management Cannot Follow the Standard Cycle
- 30 Nov Vulnerability, Resilience, and Technology
- 14 Aug Assembly 6502 as Intro to Game Design - Using Atari 2600 Games to Strip to the Essence of Design
- 12 Aug A Course on Emergency Management and Technology - Readings, Multimedia Content, and Resources of Interest
- 02 Aug A Course on Emergency Management and Technology - Goals and a Starting on Structure
- 26 Jul A Course on Emergency Management and Technology - Foundations to Consider
- 14 Jul A Course on Emergency Management and Technology - Getting Started
- 20 Nov Fantasy Console Class Semester Wrap-up
- 21 Oct A Meaningful Play After Action Report
- 20 Aug First Steps with PICO-8
- 08 Aug Are Fantasy Consoles a Better Gateway to Learning How to Program?
- 13 Mar Games as Summary or The Missing Mass of Games Doesn’t Have to Be Impermeable
- 13 Mar All These Gandalfs
- 13 Jan The Centrality of Objects