Differences in Design: Video Game Design in Pre and Post 9/11 America
LaLone, N. J. (2012). Differences in Design: Video Game Design in Pre and Post 9/11 America.
LaLone, N. J. (2012). Differences in Design: Video Game Design in Pre and Post 9/11 America.
Tapia, Andrea H., Nicolas J. LaLone, and Hyun-Woo Kim. "Run Amok: Group Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing." Proceedings of the 11th International ISCRAM Conference. 2014.
Crowdsourcing Investigations: Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing." International Journal of Information Systems for Crisis Response and Management 6:4 60-75.
LaLone, Nicolas, et al. "Harnessing Twitter and crowdsourcing to augment aurora forecasting." Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing. ACM, 2015.
Joseph A. Kotarba, Nicolas J. LaLone. (2014). "The Scene: A Conceptual Template for an Interactionist Approach to Contemporary Music," in Norman K. Denzin (ed.) Revisiting Symbolic Interaction in Music Studies and New Interpretive Works (Studies in Symbolic Interaction, Volume 42) Emerald Group Publishing Limited, pp.51 - 65
LaLone, N., Tapia, A. H., Case, N. A., MacDonald, E., Hall, M., & Heavner, M. J. (2015). "Hybrid Community Participation in Crowdsourced Early Warning Systems." In Proceedings of the ISCRAM 2015 Conference - Kristiansand, May 24-27.
LaLone, Nicolas & Andrea Tapia. (2016). "Fluctuations, Technologies and Media: Social Change and Sociology Change." Information, Communication & Society. 19(5) 559-564.
LaLone, Nicolas, et al. (2017). "Embracing human noise as resilience indicator: twitter as power grid correlate." Sustainable and Resilient Infrastructure 2:4: 169-178.
Alharthi, Sultan A., LaLone, Nicolas J., et al. "Practical insights into the design of future disaster response training simulations." Proceedings of the 15th ISCRAM Conference – Rochester, NY, USA May 2018. 2018.
LaLone, Nicolas. (2018). "Association Mapping: Social Network Analysis with Humans and Non-Humans." Retrieved from Electronic Theses and Dissertations for Graduate School.
Toups, Z. O., Lalone, N., Alharthi, S. A., Sharma, H. N., & Webb, A. M. (2019). Making Maps Available for Play: Analyzing the Design of Game Cartography Interfaces. ACM Transactions on Computer-Human Interaction (TOCHI), 26(5), 1-43.
Tapia, A. H., Giacobe, N. A., Soule, P. J., & LaLone, N. J. (2019). Scaling 911 Texting for Large-Scale Disasters: Developing Practical Technical Innovations for Emergency Management at Public Universities. In Emergency and Disaster Management: Concepts, Methodologies, Tools, and Applications (pp. 707-720). IGI Global.
LaLone, Nicolas. "A Tale of Dungeons & Dragons and the Origins of the Game Platform." Analog Game Studies 3.6 (2019).
LaLone, N., A. Alharthi, S., & Toups, Z. O. (2019, November). A Vision of Augmented Reality for Urban Search and Rescue. In Proceedings of the Halfway to the Future Symposium 2019 (pp. 1-4).
LaLone, N., Toups, Z., & Tapia, A. (2020, January). The Structure of Citizen Bystander Offering Behaviors Immediately After the Boston Marathon Bombing. In Proceedings of the 53rd Hawaii International Conference on System Sciences.
Toups, Z. O., LaLone, N., Spiel, K., & Hamilton, B. (2020, July). Paper to Pixels: A Chronicle of Map Interfaces in Games. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (pp. 1433-1451).
Roundtable at 2012 Meeting of the American Sociological Association, Denver CO, USA
Poster at 17th ACM Conference on Computer Supported Cooperative Work and Social Computing, Baltimore MD, USA
Poster at 11th International Conference on Information Systems for Crisis Response and Management (ISCRAM), State College PA, USA
Poster at 2014 International Conference on Meaningful Play, East Lansing MI, USA
Conference at 2014 Meeting of the Pop Culture Association, Chicago IL, USA
Conference at First Annual Meeting of the Citizen Science Association, San Jose CA, USA
Workshop at 2016 IST Graduate Student Workshop on Academic Posters, State College PA, USA
Conference at 2018 Meeting of the Pop Culture Association, Indianapolis IN, USA
Conference at 2018 International Conference on Meaningful Play, East Lansing MI, USA
Seminar at Center for Informatics Research in Science and Scholarship (CIRSS), Champaign IL, USA
Conference proceedings talk at International Meeting of the Pop Culture Association, Washington D.C.