A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.



Fantasy Console Class Semester Wrap-up

12 minute read


My first course with PICO-8 as an introductory space for games programming is just about complete. What went right? What went wrong? This post gets into the weeds and explores what I need to change, adjust, and transform. Read more

A Meaningful Play After Action Report

9 minute read


My relationship with games and game studies is often one of curiosity. I find the concept of ‘play’ useful yet I find that ‘play’ is more useful to study something else than it is to study games themselves. Despite this, I do try to keep an eye on games and game studies. There is always so much stuff to watch, so many authors to keep track of, and so many academic moves to remember. Read more

All These Gandalfs

7 minute read


Or how we all want to stay home instead of go on adventures. I wrote this introductory bit for my dissertation and i’m not sure it will stick with it so I thought i’d put it here. Read more

On the Impact of Nonhumans in Social Network Analysis

10 minute read


I got some reviews back the other day on my first attempt to produce something from my dissertation research. Of the reviews, one aspect that stood out was that there was a need for “more detail.” Simple associations like those found in Social Network Analysis just aren’t enough for something substantial. And, for the most part, I agree. Read more

Ludic Gatekeepers and the Unclear Simulation

15 minute read


In early 2014, I began to lay the groundwork for a simulation meant to train crisis management personnel on the growing impact of social media during response efforts. Later, this work would make its way into a proposal submitted on behalf of the Netherlands Organization for Applied Scientific Research (TNO) meant to do just that. Our proposal outlined the need and benefit of a simulation that was created to be engaged in-person, was low fidelity, low technology, and meant for for resource strapped crisis management services in rural portions of the European Union. Simulations like these are invaluable for all manner of training. Read more

One-Shot Review: A Slow Year

5 minute read


In Austin, Texas about 6 or 7 years ago there was this strange rebirth of alternate ways of making and riding bicycles. Most would associate this with the generally weird and purposefully alternative atmosphere that makes Austin…weird. But as these bikes rode around town, people began to talk about how nostalgic these bikes were. It was as if they came from a different time, a time when the bicycle may have had a different future, a different look. It is with this nostalgia that we take a different sort of trip to a place where the future of video games could have been a different one. In this future, we will begin with Ian Bogost’s A Slow Year. Read more


Why Should I Care?

It is difficult to reach students at times. They are busy and the frustration of learning that much of their consumer behavior is not from choice but marketing is difficult to accept, let alone teach. I have constantly tried to find new and exciting ways to think about how to approach students in this way. This attempt was somewhat successful but difficult to attend to due to my own schedule. I wanted to try to make some super brief videos that captured a level of criticism that would speak to students in design programs. The result was the creation of 5 minute briefs about why designers should care about things they might not notice normally.

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The Data Science Program and Skill Network Map

Data Science is new and weird and doesn’t always make sense. Much of the information that is out there is contradictory as well as dense and difficult to parse. For the advising team at Bellevue University, I started to collect a number of skills, concepts, and programs that students would learn in the program I created. I then mapped each of these to their respective courses and stuck it inside of NodeXL and then a Gephi compatible file. The result should be useful enough for students and advisors.

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The Monster Hunter Podcast

Many years ago, a colleague from the Cologne Game Lab in Cologne Germany asked me to start a podcast so that we could learn how to edit, broadcast, and capture video and audio.
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Crowdsourcing Investigations: Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing

Published in International Journal of Information Systems for Crisis Response and Management, 2014

In this paper we illustrate the ethical dilemmas that arise when large public investigations in a crisis are crowdsourced. We focus the variations in public opinion concerning the actions of two online groups during the immediate aftermath of the Boston Marathon Bombing. Read more

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Practical Insights into the Design of Future Disaster Response Training Simulations

Published in Conference Proceedings, 2018

A primary component of disaster response is training. These educational exercises provide responders with the knowledge and skills needed to be prepared when disasters happen. However, traditional training methods, such as high-fidelity simulations (e.g., real-life drills) and classroom courses, may fall short of providing effective and cost-efficient training that is needed for today’s challenges. Read more

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Association Mapping: Social Network Analysis with Humans and Non-Humans

Published in Dissertation, 2018

It is possible to use Social-Network Analysis to reify Actor-Network Theory. By including non-human actors in the analysis of software use, all of the disparate applications, devices, tasks, and contexts can be made explicit, numerically represented, and tested against or with similar networks. I demonstrate AM by creating Association Maps for 6 games of the board game Catan (1995) – a dice-based game of resource distribution and management. Catan (1995) was chosen for this pilot study due to its popularity, affordances, and expected behaviors. Read more

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Pennsylvania State University

Undergraduate course, Pennsylvania State University, Information Sciences and Technology, 2017

My time as a graduate student at the Pennsylvania State University was also spent teaching and learning about various aspects of project development. My first semester was an interesting experience as I led a team of undergraduate learning assistants and served as a managed of 27 teams in a 170 student course. Later, I was awarded a teaching position as a graduate student and taught students from all over the university about HTML and CSS. This work would introduce me to teaching large courses in-person, a skillset I was lacking from my time teaching online courses at Bellevue. Read more

Bellevue University

Undergraduate Courses and Graduate Courses, Bellevue University, College of Sciences and Technology, 2018

At Bellevue University, I have been involved with Data Science, Game Design, Graphic Design, and Business Analytics. As current director of the Data Science program, I have sought to create a program that fosters human-centric, critical and curious thinkers who are capable of telling unique, easy to understand stories. This program is domain agnostic but students are free to use data from their respective fields as needed. Read more

University of Illinois at Urbana Champaign

Graduate Courses, University of Illinois at Urbana Champaign, School of Information Sciences, 2018

I began as an adjunct at the School of Information Sciences at the University of Illinois at Urbana Champaign in the Fall of 2017. Currently, I have been responsible for 2 courses in the Masters of Science in Information Management program. Those two courses, Foundations of Information Processing and Socio-Technical Information Systems are as inverse of courses as possible. It has been tremendously exciting to teach these courses in person and online. Read more